![]() ![]() Read it on your Kindle, your iPhone, your Palm device, your Sony Reader, your iPad, etc. This product is especially formatted for use with electronic readers. In low magic worlds, the Awakened might be feared by superstitious commoners, while in high magic worlds their strange abilities would attract the attention of powerful kings and dictators that want to take their gifts for themselves. Entire campaigns can revolve around the players trying to understand the truth behind their bizarre abilities. 37 feats in all.įor storytellers and game masters looking to run truly heroic campaigns, Elemental Awakening is a supplement that not only offers new options to players, but several unique plot devices. And all classes will discover that they can swap out certain class-specific benefits for Awakened feats. Wizards can employ special Awakened feats for their bonus metamagic feats. Fighters will unlock many Awakened feats that qualify as fighter bonus feats. As players gain new feats, they can build upon their Awakened gifts by selecting additional Awakened-specific feats. Players have the choice of four Awakened feats (Air, Earth, Fire, or Water) that they can select during character creation. Awakened can swap out selected class abilities for certain Awakened feats. Instead of using all new races or classes, the Awakened use new feats to customize their racial and class abilities. ![]() As one of the Awakened, players will learn to harness their gifts to empower their characters with unique abilities. The seeds of the ancient Elemental Weaver powers have lain dormant within the descendants of the ancient Weavers, but now those seeds begin to flower and these long-lost powers blossom once more. Yet some of that residual power remained.Įlemental Awakening is a supplement for the 3.5/OGL system. Eventually, the Weavers were annihilated, and the Noble Djinn left the world to its own devices. Mortals, unaccustomed to such power, abused their gifts and waged war on other Weavers and the Unimbued. Legend says that it was their own hubris that led to their downfall. Taking an active interest in the affairs of mortals for their own alien reasons, these entities, known as the Noble Djinn, imbued certain people with a token of their elemental powers. Centuries ago, powerful entities from the elemental planes of The Flux visited the world. ![]()
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